Alex Gabriel
cwmo
Creative Workshop Management Ontology (CWMO)
Davy Monticolo
This ontology is distributed under a Creative Commons Attribution License - http://creativecommons.org/licenses/by/3.0 <br/> If your reuse it for an academic purpose, please quote this article: Gabriel, A., Monticolo, D., Camargo, M., Bourgault, M., 2016. Ontology to represent the knowledge domain of a creative workshop. Presented at the The 12th International Conference on Signal Image Technology & Internet Systems, Naples, Italy.
Mario Bourgault
Creative Workshop Management Ontology
Alex Gabriel
Alex Gabriel
0.42
0.41
http://purl.org/cwmo/#
16/02/2017
Mauricio Camargo
Creative Workshop Management Ontology (CWMO) - an ontology designed to describe the creative workshop domain, to permit reasoning on creative method and to describe resources gathered inside Creative Support System. The primary goal of the ontology is to cover all knowledge about creative workshop and creative method necessary for Creative support system. The second goal is to provide interoperability between distributed Creative Support System.
Evaluation technic apply evaluation criteria to do the evaluation.
Evaluation criteria is defined by the decision maker and/or the organizer.
Evaluation technic is applied by evaluator.
restreindre la relation en fonction de la strategy: TechA evalTechappliedBy Anon for a given strategy
An evaluation strategy evaluate the ideas associated to a subject. The strategy is dependant of the differnt element that define the subject (context, decision-maker, ...)
An idea is written by an ideator.
An idea has been produced during the application of a creative technic.
An idea has been produced during the a creative workshop.
A problem is defined according to a context.
Creative Strategy is composed by one or several creative techniques
Evaluation technic is part of an evaluation strategy.
Evaluation strategy is composed by evaluation technic.
A creative method produce different results which can be classified according to these typology: exploration, generation, and/or evaluation.
Idea is generated into and by a team.
Concept whose semantic field is broader than that of a hyponym.
Concept whose semantic field is more specific than its hypernym
A creative Team is composed by several ideator
The creative technic can be follewed by another creative technic.
Creative workshop has participant with different role.
Facilitator define the creative strategy
The creative technic can be preceed by another creative technic.
Concept that means exactly or nearly the same as another concept.
A creative technic is applied in certain context.
Properety indicating that a problem is constrainted by constraint of different nature ( the problem itself, the domain, the context, the actor of the domain…)
Evaluation criteria is defined by the decision maker and/or the organizer.
Evaluation criteria is applied during an evaluation technic.
Evaluation technic evaluate idea.
in theory, the creative technic can be follewed by another creative technic. it means the 2 creative technic are by default related by a temporal relation.
A subject is formalized from a problem.
A problem is formalized into a subject in order to be adapted for a creative workshop.
The decision maker define the problem that will be solved during the creative workshop.
Properety indicating that an idea is generalized by a concept.
Property indicating that a concept generalize an idea. Althought ideas are different, several can represent the same concept.
All creative technic are not compatible with each other. A creative technic is not compatible with another.
Property indicating that an idea as been conctreatized into some physical or visual
Property indicating that an artifact represent/ symbolize an idea.
The person with a role is participating to the workshop
The creative strategy is defined by a facilitator
A creative technic produce data (that leads to idea) which is qualitative, quantitative or both.
An artefact has been realised by one or several persons. In opposite to the ideas which is from the group, the realisation is individualised.
A creative method is related to another creative method according to the method principle or mechanism involved.
A subject is solved during a creative workshop .
A creative technic application is supported by tools.
An organizer organize a creative workshop. He has the responsability of this workshop.
Creative Strategy is design to respond to a subject.
A subject is described by objective.
Creative technic require some equipement to be implemented.
A tool support the application of a creative technic.
A creative Team is composed by several ideator
http://xmlns.com/foaf/0.1/member
do not confuse with https://schema.org/member whih don't have the same domain or range
An organization has persons as member.
https://schema.org/member
do not confuse with http://xmlns.com/foaf/0.1/member that don't have the same domain or range
The memberOf point an Organization to which this Person belongs
https://schema.org/memberOf
estimates how complicated is a technic to implement. Low, medium, high
minimun amount of time required to apply a technic.
how much energy must be invested to complete the technic.
estimated likelihood that a technic will provoke mirth and humor. Low, medium, high.
creative technqiue has different function: exploration of the subject/ domain of the problem, generation of idea, and evluation of idea
A creative method requires some parametrs to be applied properly. these inputs can be a problematic, aditional information, ...
probability of a technic will result a relatively large quantity of ideas within the available time. Low, medium, high probability
probability that ideas produced will possess statistical infrequency. Low, medium, high probability
the subject is summerized into an open question that pose the problem.
procedure details how implement the creative technic .
Scale on which the evaluation criteria should be evaluated
the idea has a score once it has been evaluated by the evaluator.
creative technique require stimuli to permit ideator apply correctly the method. This stimuli can be related or unrelated to the subject.
Usecase is used to describe the idea in context of use.
Description may include but is not limited to: an abstract, a table of contents, a graphical representation, or a free-text account of the resource.
description
Describes the title of an entity (e.g. idea title, idea contest tile, review title etc.).
title
Indicate the ending day of a creative workshop.
Keywords or tags used to describe this content. Multiple entries in a keywords list are typically delimited by commas.
keyword
Place where the event occur.
Indicate the starting day of a creative workshop.
startDate
The first name of a person.
The last name of a person.
The activity class gather the different activities realised during a creative workshop
Activity
The advice is provided by the expert to a creative team and can concern an idea or a technique.
Advice
The application mode class defined the different mode of application of a creative technique
Application Mode
The artefact class is a visual or physical representation of an idea.
Artifact
The constraint class is the textual description of the element that limit the subject. It is related to the strategy of the company, the constraint associated with the activity domain of the organizations, …
Constraint
organizational condition in wich the problem is defined (Stratégique, Nouveau produit, processus ou service, Améliorations produit, processus ou service, publicité/marketing, Ressources humaines)
Context
The context type class gather the typology of creative workshop context
Context Type
The creative phase class is the decompastion of the creative process into steps/ phases which implies different nature of activities, goals and interaction.
Creative Phase
The creative strategy is a selection of creative techniques defined by the a facilitator in order to respond to the subject
Creative Strategy
The creative team class is a group of ideator who attempt to generated ideas to respond a problematic
Creative Team
The creativre technic class is the technic applied by the ideator to generated ideas
Creative Technique
The CreativeWorkshop class represent an event organized by an organizer to solve a problem formulated into a subject and provided by a decision-maker, and solved by a creative team.
CreativeWorkshop
Data type class define the form in which that content is typically collected and communicated.
Data Type
Decision Maker is one of the role assumed by a person during the creative workshop. He provides the problem to solve during the workshop and has the decision ability concerning the future of the idea generated.
Decision Maker
The digital tools class gather the tools available for a digital application of creative techniques
Digital Tools
The material class represent the physical material/ equipment needed.
Equipment
The Evaluation criteria class is the specific aspect to obsverve on idea. It is defined according to the constraints of the subject.
Evaluation Criteria
The evaluation strategy class gather the information concerning the evaluation technics, the criteria, and the evaluators affected to respond to the objectives of the creative workshop.
Evaluation Strategy
The evaluation technic class is the way the idea is evaluated. It can be qualitative (Review, sorting (top5),...) or quantitative (rating).
Evaluation Technic
Evaluator is one of the role assumed by a person during the creative workshop. He evaluate the ideas based on the evaluation strategy according to the evaluation techniques and the criteria associated.
Evaluator
Expert is one of the role assumed by a person during the creative workshop. He share his knowledge about the problem or the domain to helps the ideator or the evaluation.
Expert
Expression Mode
The expression mode class define the different mode of experssion exploited by a creative technique
Facilitator is one of the role assumed by a person during the creative workshop. He is the person who assist the group of ideator in the application of the activities (creative technique and evaluation technique)
Facilitator
The idea class is a beginning of response to the problem. An idea can be from a Creative technic
Idea
Ideator is one of the role assumed by a person during the creative workshop. He is the person who solve the problem and produce ideas by applying creative techniques
Ideator
type of centent most appropriatly targeted by the method
Input Type
The Knowledge domain class is the overall knowledge that a person posses or which is associated to an idea or a problem
Knowledge Domain
The objective is a description of the result expected by the organizations concerning the creative workshop
Objective
An organization such as a company, SME, institutions, NGO, corporation, etc.
Organization
Organizer is one of the role assumed by a person during the creative workshop. He is the person who manage the entre workshop by providing the materials, the infrastructure and communicate with the others persons.
Organizer
The particpant role class define the role of the person involved in a creative technique. (Martin et al., 2013). It should be distinguished from the role involved in the entire creative workshop process.
Participant Role
The problem class is the description of the elements that leads the organization to initiate a creative workshop.
Problem
Stimuli is used to initiate a creative technique
Stimuli
Typology of stimuli
Stimuli Type
The subject class is the description of the problerm to solve by the creative group during the creative workshop. It is a transformation/reformulation of the problem.
Subject
Technique Function class define the primary purpose of a creative technique.
Technique Function
The tool class is the software and interface used to ease the application of a creative technic and/or collect the data of the creative technic.
Tool
The concept class is the generalization of specific ideas.
Concept
The person class represent people whatever his state
Person
Comparing two version of a same solution in order to see which one produce the statistically best results according to a defined objective.
A/B Testing
Advertising/ Management
Affinity Diagramming
Diagramme d'affinités
Low
30
Low
Low
Medium
Medium
Bend It, Shape It
Bend It, Shape It
This method is a mix role play, simulating exercise to inspire new idea and spontaneous prototyping based on empathy.
Bodystorming
the phase of concept generation and eraly prototyping is an itarative phase that involves participatory and generative design activities. Classification of the application of creative technic based on the Universal Method of Design (Martin et al., 2008).
Concept generation and early prototyping
The defintion class is a phase of the creative process where project parameters are explored and defined. Classification of the application of creative technic based on the Universal Method of Design (Martin et al., 2008).
planning, scoping and definition
The evaluation and rafinement is an iterative phase of testing and feedback about a production. Classification of the application of creative technic based on the Universal Method of Design (Martin et al., 2008).
Evaluation and Rafinement
The evluation class is a creative technic which has the purpose to evaluate/sort/contextualise the ideas.
Evaluation
The exploration class is a creativ technic which has the porpose to explore the problem, to redefine the scope or the focus of the problem, or to collect further information
Exploration
5
40
The Generation class is a creative technic which has the purpose to generate ideas.
Generation
The idea evaluation class is a phase of the creative process where the idea are evluated, sorted or ranked.
IdeaEvaluation
The ideation class is a phase of the creative process where ideas to respond to the problematic are generated.
Ideation
The Implementation and monitoring class is a phase of the creative process where the readiness of the idea is tested. Classification of the application of creative technic based on the Universal Method of Design (Martin et al., 2008).
Lunch and Monitoring
The implementation class is a phase of the creative process where the most interesting ideas are experimented in real condition.
Implementation
Visually organize the different elements of a complex problem in order to better understand it.
Mind Mapping
New Products/ Process/ Services
4
40
Originality is evaluated by considered both the interest of the idea and the novelty
Product/ Process / Services Improvement
Personas is a consolidated descriptions of typical behaviors under the format of user profil. It permits to humanize the 'client' of the solution, to try scenarios, and ease the communication of the solution.
Personas
The problem analysis class is a phase of the creative process where the problem is formalized and the information seeked and organized.
Problem Analysis
Exploration, synthesis and design implications
The synthesis class represent the phase of the creative process where further information a researched. Classification of the application of creative technic based on the Universal Method of Design (Martin et al., 2008).